![]() ![]() ![]() But there are a number of tools to assist you with that: Spintires:MudRunner Editor toolbar. Each action has a hotkey (hover mouse to read tooltip) 1. Disable edit when you only want view but not change (for instance, object positions in mesh view) 3. Lighting mode: directional or ambient-only (helpful for verifying textures and occlusion volumes) 4. Reload resources (textures and meshes) 9. An important assist to navigate files of your mods. Use this to test trucks physics within Spintires:MudRunner Editor. You can also use Havok Visual Debugger to test your physics setup. To do so, open truck XML file within Spintires:MudRunner Editor, then start the simulation (toolbar button 11): Spintires:MudRunner Editor shows collision information for objects that physics bodies can be attached to. Then launch Havok Visual Debugger (hkvisualdebugger.exe) and connect it to Spintires:MudRunner Editor (if it doesn t auto-connect, Network > Connect > localhost). You can then use View > User Cameras > Spintires:MudRunner Camera to align Visual Debugger s camera to Editor s camera: 17ΔΆ5 that Step 7. Publish mod You should provide friendly names for all the trucks and addons in your mods. To do so, add nodes like in special file called strings.xml located in root folder of your mod. ![]() Replace kamaz65111 with a filename of your truck/addons, and give it a name in Value attribute. Mod localization is not currently supported so it s recommended to use English for all titles. SPINTIRES MUDRUNNER MODS NOT WORKING DOWNLOAD.SPINTIRES MUDRUNNER MODS NOT WORKING MOD.SPINTIRES MUDRUNNER MODS NOT WORKING INSTALL. ![]()
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